An edition of How to Win at Nintendo Games, # 3 (1990)

How to Win at Nintendo Games, # 3

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Last edited by ImportBot
April 17, 2024 | History
An edition of How to Win at Nintendo Games, # 3 (1990)

How to Win at Nintendo Games, # 3

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 1 Have read

This book is a tips, hints, review, strategy, and walkthrough guide to 24 Nintendo Entertainment System (NES) games, there are also 24 short tips for other games. The book describes each game in its main section by; 'Type', the name of the 'Manufacturer', the games 'Objective', the 'Layout' of the game, it's 'Hero', the players 'Enemies', in game 'Menu', the games 'Scoring', 'Beginner Strategy', 'Advanced Strategy', 'Par' a goal most players can reach, 'Training Tips' to help the player begin playing the game, and finally a 'Rating' (using A+ to F grade ratings) for the games 'Challenge', 'Graphics', Sound. Occasionally passwords to more advanced levels are also presented. There are no screenshots for the games.

Publish Date
Publisher
St. Martin's Press
Language
English
Pages
215

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Previews available in: English

Edition Availability
Cover of: How to Win at Nintendo Games, # 3
How to Win at Nintendo Games, # 3
March 1990, St. Martin's Press
Mass Market Paperback in English

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Book Details


Table of Contents

Introduction. 1
Chapter One. The Adventures of Bayou Billy. 5
Chapter Two. Adventures of Lolo. 13
Chapter Three. Amagon. 25
Chapter Four. Bad Dudes. 35
Chapter Five. Blades of Steel. 43
Chapter Six. The Bugs Bunny Crazy Castle. 47
Chapter Seven. Bump 'N' Jump. 53
Chapter Eight. Burger Time. 61
Chapter Nine. Castlevania II: Simon's Quest. 67
Chapter Ten. Cobra Command. 79
Chapter Eleven. Defender of the Crown. 87
Chapter Twelve. Fist of the North Star. 93
Chapter Thirteen. Friday the 13th. 99
Chapter Fourteen. The Guardian Legend. 105
Chapter Fifteen. Hydlide. 115
Chapter Sixteen. Mega Man II. 121
Chapter Seventeen. Monster Party. 131
Chapter Eighteen. Ninja Gaiden. 143
Chapter Nineteen. Skate or Die. 153
Chapter Twenty. Strider. 159
Chapter Twenty-One. Super Dodge Ball. 169
Chapter Twenty-Two. Super Sprint. 175
Chapter Twenty-Three. Thundercade. 181
Chapter Twenty-Four. Xenophobe. 189
Ninten-Do's and Don'ts - Including Detailed New Strategies for Super Mario Bros. 2 and Teenage Mutant Ninja Turtles!. 195
Supere Mario Bros. 2. 196
Gologo 13. 206
Rambo. 206
Jackal. 206
Sky Kid. 207
Spy Hunter. 207
Metal Gear. 207
Kid Icarus. 208
John Elway's Quarterback. 208
Star Soldier. 208
DuckTales. 209
Tecmo Bowl. 210
Dragon Warrior. 210
Zelda II. 210
Legacy of the Wizard. 211
1943. 211
Predator. 211
Commando. 211
Kid Niki. 211
Back to the Future. 212
RBI Baseball. 212
Track and Field II. 212
Legacy of the Wizard. 212
Teenage Mutant Ninja Turtles. 212

Edition Notes

"Unofficial guide--not endorsed by Nintendo"--Cover.

"Also includes the Tengen game, Super sprint"--T.p.

Series
How to Win at Nintendo

Classifications

Library of Congress
CPB Box no. 1309 vol. 5

The Physical Object

Format
Mass Market Paperback
Pagination
vii, 215p.
Number of pages
215
Dimensions
17 x 10.5 x 1.5 centimeters
Weight
1.6 ounces

ID Numbers

Open Library
OL10394163M
Internet Archive
howtowinatninte00rovi
ISBN 10
0312922159
ISBN 13
9780312922153
LCCN
98818285
OCLC/WorldCat
21220029
Library Thing
1927721
Goodreads
391832

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April 17, 2024 Edited by ImportBot import existing book
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November 30, 2020 Edited by MARC Bot import existing book
April 30, 2008 Created by an anonymous user Imported from amazon.com record.