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An introduction to programming in LOGO, with practice activities.
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Previews available in: English
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Book Details
Published in
New York
Table of Contents
Contents
Page 3
Logo, the Language
Page 4
What Makes Logo Special
Page 5
Meeting the Keyboard
Page 5
Looking at Logo
Page 6
Getting Started with Logo
Page 7
Turtle on Paper
Page 8
Fixing Mistakes
Page 9
Turtle on Screen
Page 10
From Legos to Logo
Page 11
House
Page 12
Follow-that-Turtle
Page 12
Turtle ABCs
Page 13
Turtle Letters
Page 13
Teaching the Turtle
Page 14
Pete and Repeat
Page 15
Making the Turtle Repeat
Page 16
Fun with Repeat
Page 16
Turtle Squares
Page 17
Playing Turtle
Page 18
A Turtle Square
Page 18
Short Cuts
Page 19
Turtle Triangles
Page 19
A Turtle Triangle
Page 20
Building with Logo
Page 21
A Turtle House
Page 22
Debugging the House
Page 23
Turtle Towns and Cities
Page 25
Saving Your Work
Page 27
Learning with Logo
Page 28
Words About Logo (Glossary)
Page 29
Finding Out More About Logo
Page 30
Index
Page 32
Edition Notes
Includes index. R.L. 2.6 Spache Revised Formula.
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- Created April 1, 2008
- 11 revisions
March 17, 2024 | Edited by ImportBot | import existing book |
January 28, 2021 | Edited by smiller933 | Completed table of contents. Added note "R.L. 2.6 Spache Revised Formula" from the copyright page. |
January 28, 2021 | Edited by smiller933 | Changed publisher from "F. Watts" to "Franklin Watts" as it is found in the book. Added initial table of contents. |
October 30, 2020 | Edited by MARC Bot | import existing book |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record. |