An edition of Games: Agency as Art (2020)

Games

Agency As Art

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September 20, 2021 | History
An edition of Games: Agency as Art (2020)

Games

Agency As Art

  • 0 Ratings
  • 9 Want to read
  • 0 Currently reading
  • 0 Have read

Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations.

This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals.

Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.—Publisher

Publish Date
Language
English
Pages
256

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Edition Availability
Cover of: Games
Games: Agency As Art
2020, Oxford University Press, Incorporated
Hardcover in English

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Book Details


Table of Contents

1. Agency as Art
I. GAMES AND AGENCY
2. The Possibility of Striving Play
3. Layers of Agency
4. Games and Autonomy
II. AGENCY AND ART
5. The Aesthetics of Agency
6. Framed Agency
7. The Distance in the Game
III. SOCIAL AND MORAL TRANSFORMATIONS
8. Games as Social Transformation
9. Gamification and Value Capture
10. The Value of Striving

Edition Notes

Series
Thinking Art

Classifications

Library of Congress
GV1201.37.N48 2020

The Physical Object

Format
Hardcover
Number of pages
256
Dimensions
9.25 x 6.125 x inches

ID Numbers

Open Library
OL28068107M
ISBN 13
9780190052089
Wikidata
Q113471580

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History

Download catalog record: RDF / JSON
September 20, 2021 Edited by ImportBot import existing book
April 7, 2021 Edited by Altercari adding keywords from publisher website, adding links
April 7, 2021 Edited by Altercari description, subjects, subtitle
May 17, 2020 Edited by Mek import existing book
May 17, 2020 Created by Mek import new book