What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff-in the middle of a hurricane.
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Subjects
Microcomputers, Computer graphics, ProgrammingEdition | Availability |
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1
Michael Abrash's graphics programming black book
1997, Coriolis
in English
- Special ed.
1576101746 9781576101742
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Book Details
First Sentence
"What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff-in the middle of a hurricane."
Table of Contents
The Best Optimizer is between Your Ears
A World Apart
Assume Nothing
In the Lair of the Cycle-Eaters
Crossing the Border
Looking Past Face
Local Optimization
Speeding Up C with Assembly Language
Hints My Readers Gave Me
Patient Coding, Faster Code
Pushing the 286 and 386
Pushing the 486
Aiming the 486
Boyer-Moore String Searching
Linked Lists and Unintended Challenges
There Ain't No Such Thing as the Fastest Code
The Game of Life
It's a Wonderful Life
Pentium: Not the Same Old Song
Pentium Rules
Unleashing the Pentium's V-pipe
Zenning and the Flexible Mind
Bones and Sinew
Parallel Processing with the VGA
VGA Data Machinery
VGA Write Mode 3
Yet Another VGA Write Mode
Reading VGA Memory
Saving Screens and Other VGA Mysteries
Video Est Omnis Divisa
Higher 256-Color Resolution on the VGA
Be It Resolved: 360x480
Yogi Bear and Eurythmics Confront VGA Colors
Changing Colors without Writing Pixels
Bresenham Is Fast, and Fast Is Good
The Good, theBad, and the Run-Sliced
Dead Cats and Lightning Lines
The Polygon Primeval
Fast Convex Polygons
Of Songs, Taxes, and the Simplicity of Complex Polygons
Those Way-Down Polygon Nomenclature Blues
Wu'ed in Haste; Fried, Stewed at Leisure
Bit-Plane Animation
Split Screens Save the Page-Flipped Day
Dog Hair and Dirty Rectangles
Who Was that Masked Image?
Mode X: 256-Color VGA Magic
Mode X Marks the Latch
Mode X 256-Color Animation
Adding a Dimension
Sneakers in Space
Fast 3-D Animation: Meet X-Sharp
Raw Speed and More
3-D Shading
Color Modeling in 256-Color Mode
Pooh and the Space Station
10,000 Freshly Sheared Sheep on the Screen
Heinlein's Crystal Ball, Spock's Brain, and the 9-Cycle Dare
The Idea of BSP Trees
Compiling BSP Trees
Frames of Reference
One Story, Two Rules, and a BSP Renderer
Floating-Point for Real-Time 3-D
Quake's Visible-Surface Determination
3-D Clipping and Other Thoughts
Quake's Hidden-Surface Removal
Sorted Spans in Action
Quake's Lighting Model
Surface Caching and Quake's Triangle Models
Quake: A Post-Mortem and a Glimpse into the Future
Edition Notes
Include index.
Classifications
The Physical Object
ID Numbers
Excerpts
added anonymously.
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Feedback?February 14, 2020 | Edited by MARC Bot | remove fake subjects |
July 22, 2017 | Edited by Mek | adding subject: In library |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
February 3, 2010 | Edited by WorkBot | add more information to works |
December 9, 2009 | Created by WorkBot | add works page |