An edition of Honoring the code (2013)

Honoring the code

conversations with great game designers

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Honoring the code
Matt Barton
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Last edited by MARC Bot
December 15, 2022 | History
An edition of Honoring the code (2013)

Honoring the code

conversations with great game designers

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"Honoring the Code. If you're reading this book, then I'm guessing you feel like I do about videogames. They're fantastic, awesome, great, amazing, spectacular, the best damn thing in the universe. They have just as much (if not more) cultural importance to me than any book, movie, or album. Videogames aren't a waste of time. Time is a waste of videogames. I encourage you to adopt a similar attitude. Next time someone scolds you for all the time you spend gaming, please thank them sincerely for wasting theirs. Are videogames art? Considering some people still ask the same of a Picasso or a Pollock, I really don't think I'm going to be changing anybody's mind about Pac-Man. Fortunately, I don't need to do that here. I can already tell you're on my side about all this. We can appreciate videogames because we've been playing them since were old enough to roll a quarter into a slot or press play on a tape. But I want you to take one further step, and go from being a simple consumer of videogames and metamorphose into a connoisseur. As with any field of creative endeavor, there are those who wish to do more than simply experience the art. We want to know something about how it was made, and by whom, and for what reason. We wish to get into the head of the artist; understand the confluence of energy, passion, and craziness that somehow results in a masterpiece. No normal person has ever created a great videogame. Just talk to them. They think we're nuts for actually paying them to make these things. Now, that's not to say they wouldn't like more money. Then they could make more games! Oh, and eat!"--

Publish Date
Language
English
Pages
230

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Edition Availability
Cover of: Honoring the Code
Honoring the Code: Conversations with Great Game Designers
2016, CRC Press LLC
in English
Cover of: Honoring the Code
Honoring the Code: Conversations with Great Game Designers
2016, CRC Press LLC
in English
Cover of: Honoring the Code
Honoring the Code: Conversations with Great Game Designers
2016, CRC Press LLC
in English
Cover of: Honoring the Code
Honoring the Code: Conversations with Great Game Designers
2016, CRC Press LLC
in English
Cover of: Honoring the code
Honoring the code: conversations with great game designers
2013, CRC Press, Taylor & Francis Group
in English

Add another edition?

Book Details


Published in

Boca Raton

Table of Contents

Honoring the code
John Romero, architect of Doom
Rebecca Heineman, Archmage
Tim Cain, game designer X
Brian Fargo, patron of Wizards
Chris Avellone, the unconventional
Chris Taylor, the problem solver
Howard Scott Warshaw, the sad clown
Jon Hare, the rock and roller
Ralph Baer, the father of videogames
David Fox, the mindbender
George Sanger, the fat man
Mark Soderwall, mentor of graphic artists
Megan Gaiser and Rob Riedl, gamemaking for girls
Paul Reiche and Fred Ford, the toymakers of gaming.

Edition Notes

Includes bibliographical references and index.

Copyright Date
2013

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 H675 2013, GV1469.3

The Physical Object

Pagination
ix, 230 pages
Number of pages
230

ID Numbers

Open Library
OL30663674M
ISBN 10
1466567538
ISBN 13
9781466567535
LCCN
2012050924

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December 15, 2022 Edited by MARC Bot import existing book
September 18, 2021 Edited by ImportBot import existing book
October 18, 2020 Created by MARC Bot import new book