An edition of Game programming for teens (2003)

Game programming for teens

2nd ed.
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Last edited by MARC Bot
November 28, 2023 | History
An edition of Game programming for teens (2003)

Game programming for teens

2nd ed.
  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

Provides instruction in the art of game programming including how to make graphics, animation, sound and music.

Publish Date
Language
English
Pages
395

Buy this book

Previews available in: English

Edition Availability
Cover of: Game programming for teens
Game programming for teens
2008, Course Technology, PTR/CRM
in English - 3rd ed.
Cover of: Game programming for teens
Game programming for teens
2005, Thomson Course Technology
in English - 2nd ed.
Cover of: Game programming for teens
Game programming for teens
2003, Premier Press, Course Technology PTR
in English

Add another edition?

Book Details


Edition Notes

Accompanying CD-ROM includes artwork, sound, source codes, sample games, and programs.

Includes index.

Published in
Boston, MA

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress

The Physical Object

Pagination
xiii, 395 p. :
Number of pages
395

ID Numbers

Open Library
OL23088745M
Internet Archive
gameprogrammingf00seth_319
ISBN 10
1592008348
ISBN 13
9781592008346
LCCN
2005923913
Library Thing
1698989
Amazon ID (ASIN)
Goodreads
1546017

Work Description

An extensive tutorial for game programming using Blitz Basic (provided on enclosed CD).

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 28, 2023 Edited by MARC Bot import existing book
December 8, 2022 Edited by ImportBot import existing book
October 8, 2020 Edited by ImportBot import existing book
August 12, 2020 Edited by ImportBot import existing book
February 18, 2009 Created by ImportBot Imported from San Francisco Public Library MARC record.