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Provides instruction in the art of game programming including how to make graphics, animation, sound and music.
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Previews available in: English
Subjects
Artificial intelligence, BASIC (Computer program language), Computer games, Computer graphics, Computer programming, Juvenile literature, Programming, Computer network resources, Teenagers, Design, Computer games, programming, Games, juvenile literature, Computer programming, juvenile literatureShowing 3 featured editions. View all 3 editions?
Edition | Availability |
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1
Game programming for teens
2008, Course Technology, PTR/CRM
in English
- 3rd ed.
1598635182 9781598635188
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2
Game programming for teens
2005, Thomson Course Technology
in English
- 2nd ed.
1592008348 9781592008346
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WorldCat
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3
Game programming for teens
2003, Premier Press, Course Technology PTR
in English
1592000681 9781592000685
|
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WorldCat
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Book Details
Edition Notes
Accompanying CD-ROM includes artwork, sound, source codes, sample games, and programs.
Includes index.
Classifications
The Physical Object
ID Numbers
Work Description
An extensive tutorial for game programming using Blitz Basic (provided on enclosed CD).
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Feedback?History
- Created February 18, 2009
- 13 revisions
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November 28, 2023 | Edited by MARC Bot | import existing book |
December 8, 2022 | Edited by ImportBot | import existing book |
October 8, 2020 | Edited by ImportBot | import existing book |
August 12, 2020 | Edited by ImportBot | import existing book |
February 18, 2009 | Created by ImportBot | Imported from San Francisco Public Library MARC record. |