Design patterns

Elements of reusable object orientated software

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  • 3.93 ·
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Last edited by a library user
March 29, 2021 | History

Design patterns

Elements of reusable object orientated software

  • 3.93 ·
  • 29 Ratings
  • 104 Want to read
  • 5 Currently reading
  • 34 Have read

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.

Publish Date
Publisher
Addison-Wesley
Language
English
Pages
395

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Edition Availability
Cover of: Design patterns
Cover of: Design patterns
Design patterns: Elements of reusable object orientated software
1995, Addison-Wesley
in English
Cover of: Design patterns
Design patterns: elements of reusable object-oriented software
1995, Addison-Wesley
in English
Cover of: Design Patterns

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Book Details


Published in

Reading, USA

Table of Contents

Preface
Foreword
Guide to Readers
1 Introduction
What Is a Design Pattern?
Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern
2 A Case Study: Designing a Document Editor
Design Problems
Document Structure
Formatting
Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary
Design Pattern Catalog
3 Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4 Structural Pattern
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5 Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6 Conclusion
What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought
Appendix A Glossary
Appendix B Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram
Appendix C Foundation Classes
List
Iterator
ListIterator
Point
Rect
Bibliography
Index

Edition Notes

Series
Addison-Wesley professional computing series

The Physical Object

Pagination
xv, 395 p.
Number of pages
395
Dimensions
x x 25 centimeters

ID Numbers

Open Library
OL7407058M
Internet Archive
ctemplatemetapro00libg
ISBN 10
0201633612
OCLC/WorldCat
31171684

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 29, 2021 Edited by a library user Update covers
March 29, 2021 Edited by a library user Added new cover
March 29, 2021 Edited by a library user Update covers
March 29, 2021 Edited by a library user Added new cover
April 29, 2008 Created by an anonymous user Imported from amazon.com record.