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Maddy Smith, who bears the mysterious mark of a rune on her hand, learns that she is destined to join the gods of Norse mythology and play a role in the fate of the world.
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Seven o'clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith's world, order rules. Chaos, old gods, fairies, goblins, magic, glamours--all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The "ruinmark" she was born with on her palm proves it--and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy's mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.From the Hardcover edition.
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- Created May 29, 2009
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May 20, 2020 | Edited by CoverBot | Added new cover |
July 29, 2014 | Edited by ImportBot | import new book |
April 6, 2014 | Edited by ImportBot | Added IA ID. |
September 3, 2011 | Edited by ImportBot | add Internet Archive box ID |
May 29, 2009 | Created by ImportBot | Imported from Collingswood Public Library MARC record. |